SuperRhys217's Rushed Adventure 2

"'A brand new RPG Maker adventure featuring recolored Marios... for the second time!' - Game Jolt Page"SuperRhys217's Rushed Adventure 2 (shortened as SR217's Rushed Adventure 2 or further abbreviated as SRA2) is the sequel to the early 2018 RPG fangame, SuperRhys217's Rushed Adventure. It was revealed on the seventh of January, 2021, and later released on July 1st of that year.

Development
During the month of November, 2020, Shyrx played through the original game and beat it while making several posts about it on Twitter. Later, he thought about remaking the game, though he ended up landing on the idea of a complete sequel after being convinced not to redo the first game.

Leading up to the game's reveal, Shyrx posted two different teasers. The first was on Twitter, which had the caption "i SeRiously need to stop doing so mAny projects at once" with a picture of the number 2 from the logo. The second was posted on YouTube via the community tab, which showed a screenshot of a Super Mario World version of SuperRhys217 and UltraGamer8 within a cave area.

The game's reveal trailer was shown on January 7th, 2021, through a premiere titled Shyrx's New Years Showcase. After the video premiered, the video details were updated to reflect the announcement and the Game Jolt page was made available.

On the Game Jolt page, Shyrx posted several "Dev Updates" that were intended to build up hype for the game's release. They highlighted a couple of the game's features, such as the quest system.

SuperRhys217's Rushed Adventure 2 was released on July 1st, 2021, with a trailer to go alongside it.

A Final Mix version of the game was announced in early January of 2022, set to fix many of the game's issues and add additional content.

Plot
The game begins with a narrator telling the events of what happened previously in the first SuperRhys217's Rushed Adventure. Afterwards, SuperRhys217 is seen waking up in his house before realizing that he's in another RPG. He leaves, only to find himself in Machinima Town (now simplified to Machinitown, as mentioned by the developer). Entering the nearby inn, he meets up with UltraGamer8, Mario, and Luigi, sitting at a table. Before they can decide what to do for the day, something sudden happens outside.

Main characters

 * SuperRhys217
 * UltraGamer8
 * Mario
 * Luigi
 * SuperBhys712

Side characters

 * Developer (Shyrx)
 * Toads
 * Head Koopa
 * Koopas
 * Zombies
 * Buzzy Beetles
 * Bowser
 * Armor
 * Chalius
 * Alice

Others

 * SMG4
 * GoldMario5
 * SuperG64
 * Mike Saber
 * Nhexis
 * Webbtail245
 * MauricioN64
 * CEO
 * IceDark64
 * GoldenCyanrod64
 * GhoulishCard1319
 * MarioGuy1 (MG1)
 * 64ify
 * OrangeMarioBloopers
 * SirNotEdu
 * Diamonzia
 * Makka
 * MrGameAndSketch
 * MarioMario54321

Gameplay
The gameplay of SuperRhys217's Rushed Adventure 2 aims to be improved over the first, with a different system for battles along with many other quality of life improvements. SuperRhys217 and UltraGamer8 are still the only party members, using a Keyblade and a Blaster respectively.

Changes from SuperRhys217's Rushed Adventure

 * Besides the default assets now being those from RPG Maker MV instead of VX Ace, many sprites have been changed. This includes character portraits and overworld sprites.
 * Battles are seen from a side view instead of a front view. The HUD has also been changed.
 * The battles now utilize Yanfly's Active Time Battle system rather than the default turn-based battles in RPG Maker.
 * Random encounters have been removed in favor of the enemies being present on the map. They will chase the player if they get into the enemy's line of sight and will trigger a battle if touched. Defeating the troop will cause the enemy to disappear from the map until the player leaves and comes back.
 * SuperRhys217 now learns magic through story progression rather than leveling up.
 * The level cap for both party members has increased from 20 to 50. No new skills are learnt after level 16, however.

New Features

 * The ability to choose between difficulty settings has been implemented, allowing for either an easier or more tough playthrough.
 * Conservative Mode: SuperRhys217 and UltraGamer8 are given increases to their HP, defense, and agility. Additionally, MP costs for skills are reduced and item drops are doubled. The secret ending becomes unobtainable.
 * Standard Mode: The default difficulty. The secret ending is only viewable after achieving 100% completion.
 * Proud Mode: Enemies have buffed HP, attack power, agility, and sometimes MP. Certain enemies are also given new or altered skills. The secret ending only requires the player to defeat the secret boss.
 * Super Mario World-style 2D sections have been added.
 * A quest system, based off of the Toad Rescue missions from Mario & Luigi: Paper Jam, has been added. There are 21 quests to be completed, with each having semi-varied objectives.
 * The overworld features more interactivity, with the player having the ability to jump at certain spots with the use of Jump Pads.
 * As the game's world is semi-open rather than linear, a world map is unlocked after reaching the final area of the game.
 * A roguelike dungeon mode has been added as an unlockable.

Trivia

 * SuperRhys217's Rushed Adventure 2 is the very first RPG made and shown off by Shyrx that:
 * Is a sequel to another game.
 * Was properly revealed before release via a reveal trailer instead of a basic gameplay clip.
 * Uses an active time battle system instead of the default turn-based battle system.
 * According to Shyrx, one of the reasons why a remake of the first Rushed Adventure title was decided against was because it "kinda goes against the 'joke' of the game".
 * Mr. Brr was originally present in the Machinima Club but was later cut out due to controversy surrounding Bugtendo.